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New traits, origins, champions revealed for Teamfight Tactics: Galaxies - InvenGlobal

▲ Xayah has found her way into Teamfight Tactics. Image Sources: Riot Games

Last week, Riot Games introduced Teamfight Tactics: Galaxies, the auto chess title's third set of content. On Wednesday afternoon new information was made available that includes unique origins, champions, and mechanics ahead of next month's launch.

All details below are subject to change prior to TFT: Galaxies going live next month so keep that in mind.

Star Guardians

▲ Zoe is here to burst the bubble of anyone who looks to take advantage of her size.

The first team composition that Riot is adding to Set 3 is Star Guardian. According to the development team, it uses all six of the Star Guardians as a base, and then they can expand into a few different compositions. The trait gives mana to all the Star Guardians each time one of them casts a spell, putting an emphasis on protecting them until such time.

Trait Effect: Whenever a Star Guardian casts their spell, distribute (3) 20 mana (6) 30 mana among all the other Star Guardians.

The following champions will appear in Set 3 and act as the core of the Star Guardian trait:

Poppy - Tier 1 (Star Guardian/Vanguard): Tanky Frontliner

Zoe - Tier 1 (Star Guardian/Sorcerer): Ranged CC 

Ahri - Tier 2 (Star Guardian/Sorcerer): Ranged Spell Damage

Neeko - Tier 3 (Star Guardian/Protector): AOE CC

Syndra - Tier 3 (Star Guardian/Sorcerer): Ranged Spell Damage

Soraka - Tier 4 (Star Guardian/Mystic): Team Healing

▲ The above composition includes Annie who acts as a Mech Pilot/Sorcerer and rounds out this build.

The title's development team has thought long and hard about what makes a healthy, strong and stable team composition and has two sets worth of anecdotal and internal information that they are using to make Star Guardian just that.

The following statements come straight from the developers themselves:

How it works: Arguably the most stable version of the Star Guardian comp, it can be achieved at Level 7 and gives your whole team 40% spell power to boost their constant spell spam. Poppy and Annie provide a nice front line, Neeko CCs, while Ahri and Syndra do massive amounts of damage.

 

Why it works: We believe it's important that every set has a few compositions that are pretty easy to understand and put together. Less experienced players can buy all the Star Guardians and still do very well. You’re going to be in a pretty good spot if you get them all, which is a core skill to understand.

 

That being said, there’s more depth to the Star Guardian Origin. You can go Protector if you need more front line, you can pivot into Mystics if there’s too much spell damage, and you can even get more creative since Tear of the Goddess and Spatula merge to make a new item that can turn any champion into a Star Guardian! Our favorite so far has been Star Guardian Vel’Koz.

Cybernetic

▲ Kayle is back for Set 3 and this time she's a Valkyrie.

For the third set in a row, Blademasters are back and feature some returning champions as well as some new ones to keep the trait fresh. A new trait, however, Cybernetic, encourages players to spread the wealth and equip as many champions as possible with items opposed to just stacking a hyper-carry with three.

Trait Effect: Cybernetic champions with an item equipped gain (3) 300 health & 30 attack damage (6) 800 health & 80 attack damage.

The following three champions are Cybernetic but require a few more unknown units to max out the trait's bonus:

Leona - Tier 1 (Cybernetic/Vanguard): Tanky frontliner

Fiora - Tier 1 (Cybernetic/Blademaster): Fragile Melee DPS

Irelia - Tier 4 (Cybernetic/Mana-Reaver/Blademaster): Melee DPS

Blademaster: Blademasters have a (3) 25% (6) 50% chance on hit to attack two extra times. 

Xayah - Tier 1 (Celestial/Blademaster): Ranged DPS

Shen - Tier 2 (Chrono/Blademaster): Tanky frontliner

Yasuo - Tier 2 (Rebel/Blademaster): Melee DPS

Kayle - Tier 4 (Valkyrie/Blademaster): Ranged DPS

▲ An example composition that features six Blademasters and three Cybernetics.

For the team composition above, the game's developers wanted to shed light on what makes this septet(?) just as deadly as they look.

How it works: A comp that’s all about empowering Irelia to be a massive carry, Cybernetic gives health and attack damage if the champ has at least one item on them. You can put items on Leona and Fiora to power them up and keep them useful all game, and then in the late game, load up Irelia to be your major item carrier. Backed up by 6 Blademaster (yes it's back with some slight adjustments), she’ll be a monster.


Why it works: Cybernetic opens up a new option that we haven't seen before, in that you need to spread out your items to maximize the benefit. The trait itself is VERY strong if you’re willing to put one item on each champion, so it becomes a fun puzzle to figure out which items get you the best return. Cybernetic is also a much more flexible origin, as it has a LOT of options on how to branch out. We expect it to be one of the more popular three-piece Origins.

Mech-Pilot

▲ Rumble acts as one piece of a much, much scarier threat.

Riot Games has never been afraid to push their creative limits and that mentality is being extended to Teamfight Tactics: Galaxies for Set 3. If you watched the Power Rangers growing up (or even now), you'll know that when times are getting tough, the team jumps into their mechs and transforms into the megazord to finish off the baddie(s).

Now, imagine that but in Teamfight Tactics.

Mech-Pilot: (3) At the start of combat, three Mech-Pilot champs are merged into a Super Mech until it dies.

Here's the trio that makes up the Mech-Pilots:

Annie - Tier 2 (Mech Pilot/Sorcerer): Frontline Spell Damage

Rumble - Tier 3 (Mech Pilot/Demolitionist): Frontline Spell Damage

Fizz - Tier 4 (Mech Pilot/Infiltrator): Backline CC & Damage

In the team composition Riot shows below, Demolitionist and Sorcerer are revealed as well.

Demolitionist: (2) Demolitionist’s spells stun for 2.5 seconds.

Ziggs - Tier 1 (Rebel/Demolitionist): Ranged Spell Damage

Sorcerer: All allies gain (2) +15% (4) +40% (6) +120% increased Spell Power

Zoe - Tier 1 (Star Guardian/Sorcerer): Ranged CC spell

Ahri - Tier 2 (Star Guardian/Sorcerer): Ranged Spell Damage

Syndra - Tier 3 (Star Guardian/Sorcerer): Ranged Spell Damage

▲ It's Morphin' Time!

According to the development team, this team composition really is a team effort.

How it works: With this comp, Annie, Rumble, and Fizz combine together into a Super-Mech! This big tanky mech shares traits and stats from the pilots, so the higher star level they are, the stronger your mech. The super mech can also use up to three items, which makes for an interesting puzzle on how you itemize it. Then by including 4 sorcerers, your mech gains +40% spell power, and when your mech casts his giant AOE spell, it stuns everyone it hits for 2.5 seconds!


Why it works: From a thematic standpoint, we’re really excited to see a giant mech and the destruction it can cause. From a gameplay standpoint… we’re REALLY excited to be able to see a giant mech and the destruction it can cause! It’ll also be fun to see which items and traits synergize best with the mech. Its spell is REALLY big, but it’s also susceptible to CC. All of the different possibilities should lead to some really cool highlights!

▲ The Super-Mech.

Well said, Mort.

More information will be revealed in a couple of days. The full Teamfight Tactics: Galaxies set will be revealed next week ahead of the launch in the middle of March.

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